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Eli Enigenburg
Director Animator Generalist
Experience
Animator/Director (Independent)December 2009 to Present, Encinitas, California Clients include Angel Studios, Assembly, Department of Defense, EA, Genius Entertainment, Gonzilla, Halon, IFC Macro, Little Red Robot, Mercedes-Benz, PandaPanther, PixelActive, Sammy Studios, Sandcastle Games, Sauce FX, Shilo Design, Shufflebox Productions, Sony, The Third Floor, Varitage, Will Vinton Studios, and more
Senior Animator, Trion World NetworkMarch 2009 to December 2009, San Diego, California Animating and rigging characters for an original massively multi-player online game
Senior Animator, BottleRocket EntertainmentNovember 2007 to February 2009, Carlsbad, California Animating characters and cameras for animatics, cinematics, and gameplay animations with additional technical direction, lighting, rendering, special effects, and compositing
Senior Animator, Sony Computer EntertainmentJune 2006 to May 2007, San Diego, California Modeling and animating characters and effects while retooling and refining the animation pipeline and developing and painting concept art for original content
Senior Cinematic Artist, High Moon StudiosMarch 2006 to June 2006, Carlsbad, California Responsible for the layout, blocking, animation, lighting, pipeline, and overall quality of the in-game and rendered cinematic sequences for all in-house cinematic productions
Senior Artist/Animator, OktoborMay 2005 to February 2006, Auckland, New Zealand Performed many generalist duties while creating commercials and film effects including design, directing, animation, animation supervision, modeling, and technical direction
Freelance Animator, Sony Cinematic Solutions GroupMay 2003 to April 2004, San Diego, California Performed camera and character animation for television commercials, trailers, and game cinematic sequences using high-resolution character models and rigs
Lead Artist, Angel Studios (Rockstar Games)March 2000 to March 2002, Carlsbad, California Responsible for creating and animating characters for interactive productions and involved in R&D, modeling, and texturing characters and environments
Animator/Technical Director, Presto StudiosSeptember 1998 to March 2000, San Diego, California Animation and rigging of characters and creatures for Activision's Star Trek: Hidden Evil with additional R&D, pipeline development, technical direction, modeling, & texturing
Education
ArtstationAuckland, New Zealand
Figure drawing, portraiture, and quick-sketch
Watt’s Atelier of the ArtsEncinitas, California
Figure drawing, portraiture, sculpture, anatomy, and quick-sketch
Silicon Studio Los AngelesSanta Monica, California
Entertainment technology, modeling, animation, lighting, and rendering
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Skills
character animation
dynamic simulation camera tracking compositing storyboards rendering modeling lighting rigging design previs maya max mel Feature Films
G.I. Joe: The Rise of Cobra
Naming Number Two Eagle Eye Music Videos
Sound the Alarm: Suffocating
Minipop: Fingerprints TV Commercials
U.S. Department of Defense
MTV/Total Request Live Unilever/Comfort V Energy Drink McDonald's Public Trust Scion Pams TV & Shorts
PROXY: A Slender Man Story
Baby Genius Ice Video Games
Star Trek: Hidden Evil
Red Dead Revolver Transworld Surf The Flash Game Cinematics
Neopets: The Darkest Faerie
SOCOM II: U.S. Navy SEALs The Bourne Conspiracy Jet Li’s Rise To Honor Skylanders: Giants Midnight Club II Splatterhouse Darkwatch Languages
English, native language
Spanish, fluent |